1129 	CAR_DEC			EXEC 1130	z_h_2_tank 
1130 	CAR_DEC			EXEC 1131	z_h_2_guard_tank_1 
1131 	CAR_DEC			EXEC 1132	z_h_2_guard_tank_2 
1132 	CAR_DEC			EXEC 1133	z_h_2_guard_tank_3 
1133 	CAR_DEC			EXEC 1134	z_h_2_jeep_1 
1134 	CAR_DEC			EXEC 1135	z_h_2_jeep_2 
1135 	CAR_DEC			EXEC 1136	z_h_2_jeep_3 
1136 	CAR_DEC			EXEC 1137	z_h_2_jeep_4 
1137 	CAR_DEC			EXEC 1138	z_h_2_jeep_5 
1138 	CAR_DEC			EXEC 1139	z_h_2_jeep_6 
1139 	CHAR_DEC		EXEC 1140	z_h_2_guard_1 
1140 	CHAR_DEC		EXEC 1141	z_h_2_guard_2 
1141 	CHAR_DEC		EXEC 1142	z_h_2_guard_3 
1142 	CHAR_DEC		EXEC 1143	z_h_2_guard_4 
1143 	CHAR_DEC		EXEC 1144	z_h_2_guard_5 
1144 	CHAR_DEC		EXEC 1145	z_h_2_guard_6 
1145 	CHAR_DEC		EXEC 1146	z_h_2_guard_tank_1_driver 
1146 	CHAR_DEC		EXEC 1147	z_h_2_guard_tank_2_driver 
1147 	CHAR_DEC		EXEC 1148	z_h_2_guard_tank_3_driver 
1148 	COUNTER			EXEC 1149	0	z_h_2_left_army_base 
1149 	COUNTER			EXEC 1150	0	z_h_2_player_in_tank 
1150 	COUNTER			EXEC 1151	0	z_h_2_park_tank 
1151 	COUNTER			EXEC 1152	0	z_h_2_tank_parked 
1152 	COUNTER			EXEC 1153	0	z_h_2_guard_1_spotted_player 
1153 	COUNTER			EXEC 1154	0	z_h_2_guard_2_spotted_player 
1154 	COUNTER			EXEC 1155	0	z_h_2_guard_3_spotted_player 
1155 	COUNTER			EXEC 1156	0	z_h_2_guard_4_spotted_player 
1156 	COUNTER			EXEC 1157	0	z_h_2_guard_5_spotted_player 
1157 	COUNTER			EXEC 1158	0	z_h_2_guard_6_spotted_player 
1158 	COUNTER			EXEC 1159	0	z_h_2_player_in_tank_turn_on_army 
1159 	COUNTER			EXEC 1160	0	z_h_2_guard_tank_1_spotted_player 
1160 	COUNTER			EXEC 1161	0	z_h_2_guard_tank_2_spotted_player 
1161 	COUNTER			EXEC 1162	0	z_h_2_guard_tank_3_spotted_player 
1162 	COUNTER			EXEC 1163	0	z_h_2_alarm_raised_1 
1163 	OBJ_DEC			EXEC 1164	(0,0,0)	0	0	
1164 	OBJ_DEC			EXEC 1165	(0,0,0)	0	0	
1165 	OBJ_DEC			EXEC 1166	(0,0,0)	0	0	
1166 	OBJ_DEC			EXEC 1167	(0,0,0)	0	0	
1167 	LIGHT DEC SET		 1168	
1168 	LIGHT DEC SET		 1169	
1169 	LIGHT DEC SET		 1170	
1170 	SOUND				 1171	6132, 19984624, 97790880, 
1171 	SOUND				 1172	8100, 19984624, 97790880, 
1172 	SOUND				 1175	8100, 19984624, 97790880, 
1175 	FUNCTION		EXEC 1176		z_h_2_alarm_raised: 
1176 	ALT WANTED LEV		 1177	shaft	6 
1177 	LIGHT DEC SET		 1178	 ( 10321920, 16154624, 196608, 16711680, , 517732, 
1178 	LIGHT DEC SET		 1179	 ( 9666560, 16285696, 196608, 16711680, , 517732, 
1179 	LIGHT DEC SET		 1180	 ( 9601024, 15826944, 196608, 16711680, , 517732, 
1180 	DELAY_HERE			 1181	90	
1181 	CREATE SOUND		 1182	10321920, 16154624, 196608, 
1182 	CREATE SOUND		 1183	9666560, 16285696, 196608, 
1183 	CREATE SOUND		 1184	9601024, 15826944, 196608, 
1184 	FORCE CLEANUP		 1185	z_h_2_alarm_1	
1185 	FORCE CLEANUP		 1186	z_h_2_alarm_2	
1186 	FORCE CLEANUP		 1187	z_h_2_alarm_3	
1187 	SET COUNTER INT		 1188	z_h_2_player_in_tank_turn_on_army	1 
1188 	RETURN			EXEC 1189	
1189 	FUNCTION		EXEC 1190		zaib_hard_phone_m2: 
1190 	SET COUNTER INT		 1191	flag_failed_zaib_hard_phone_m2	0 
1191 	SET COUNTER INT		 1192	flag_on_mission	1 
1192 	SET COUNTER INT		 1193	flag_on_zaib_mission	1 
1193 	CREATE_CAR3D		 1194	(10354688,16121856,131072)	54	270	
1194 	UPDATE DOOR			 1195	z_h_1_door_1, z_h_2_tank	
1195 	SET DOOR AUTO		 1196	z_h_1_door_1	
1196 	DISPLAY MESSAGE		 1197	3853 
1197 	DISPLAY BRIEF		 1198	4040 
1198 	DISPLAY BRIEF		 1199	4041 
1199 	POINT_ARROW_AT		 1200	z_h_2_tank 
1200 	CREATE_OBJ2D_I	EXEC 1201	(9535488,16089088,131072)	0	230	
1201 	FORCE CLEANUP		 1202	z_h_2_powerup_1	
1202 	CREATE_OBJ2D_I	EXEC 1203	(7929856,16056320,131072)	0	201	
1203 	FORCE CLEANUP		 1204	z_h_2_powerup_2	
1204 	CREATE_OBJ2D_I	EXEC 1205	(8519680,16056320,131072)	0	202	
1205 	FORCE CLEANUP		 1206	z_h_2_powerup_3	
1206 	CREATE_OBJ2D_I	EXEC 1207	(8912896,16351232,131072)	0	231	
1207 	FORCE CLEANUP		 1208	z_h_2_powerup_4	
1208 	CREATE_CAR3D		 1209	(8093696,16023552,131072)	30	90	
1209 	CREATE_CAR3D		 1210	(8093696,16089088,131072)	30	90	
1210 	CREATE_CAR3D		 1211	(8093696,16154624,131072)	30	90	
1211 	CREATE_CAR3D		 1212	(8093696,16220160,131072)	30	90	
1212 	CREATE_CAR3D		 1213	(8880128,16285696,131072)	30	180	
1213 	CREATE_CAR3D		 1214	(8945664,16285696,131072)	30	180	
1214 	CREATE_CAR3D		 1215	(8880128,15892480,131072)	54	270	
1215 	CREATE_CAR3D		 1216	(9273344,15892480,131072)	54	0	
1216 	CREATE_CAR3D		 1217	(9732096,16089088,131072)	54	270	
1217 	SET NO COLLIDE		 1218	z_h_2_guard_tank_1	
1218 	SET NO COLLIDE		 1219	z_h_2_guard_tank_2	
1219 	SET NO COLLIDE		 1220	z_h_2_guard_tank_3	
1220 	CHANGE CAR LOCK		 1221	z_h_2_guard_tank_1	1 
1221 	CHANGE CAR LOCK		 1222	z_h_2_guard_tank_2	1 
1222 	CHANGE CAR LOCK		 1223	z_h_2_guard_tank_3	1 
1223 	CREATE_CHAR3D		 1224	(9142272,16187392,131072)	180	4	
1224 	SET THREAT REACT	 1225	z_h_2_guard_1	2 
1225 	SET THREATSEARCH	 1226	z_h_2_guard_1	6 
1226 	GIVE WEAPON			 1227	z_h_2_guard_1	1 
1227 	ADD CHAR TO GANG	 1228	z_h_2_guard_1, islagang	
1228 	SET CHAR OBJ		 1229	z_h_2_guard_1	26 
1229 	CREATE_CHAR3D		 1230	(9207808,16187392,131072)	180	4	
1230 	SET THREAT REACT	 1231	z_h_2_guard_2	2 
1231 	SET THREATSEARCH	 1232	z_h_2_guard_2	6 
1232 	GIVE WEAPON			 1233	z_h_2_guard_2	1 
1233 	ADD CHAR TO GANG	 1234	z_h_2_guard_2, islagang	
1234 	SET CHAR OBJ		 1235	z_h_2_guard_2	26 
1235 	CREATE_CHAR3D		 1236	(9469952,15695872,131072)	180	4	
1236 	ADD PATROL POINT	 1237	(9666560,15695872,131072)	
1237 	ADD PATROL POINT	 1238	(9601024,16023552,131072)	
1238 	ADD PATROL POINT	 1239	(9469952,16023552,131072)	
1239 	ADD PATROL POINT	 1240	(9469952,15695872,131072)	
1240 	SET THREAT REACT	 1241	z_h_2_guard_3	2 
1241 	SET THREATSEARCH	 1242	z_h_2_guard_3	6 
1242 	GIVE WEAPON			 1243	z_h_2_guard_3	1 
1243 	ADD CHAR TO GANG	 1244	z_h_2_guard_3, islagang	
1244 	CREATE_CHAR3D		 1245	(9601024,16351232,131072)	180	4	
1245 	ADD PATROL POINT	 1246	(9404416,16351232,131072)	
1246 	ADD PATROL POINT	 1247	(9404416,16220160,131072)	
1247 	ADD PATROL POINT	 1248	(9601024,16154624,131072)	
1248 	ADD PATROL POINT	 1249	(9601024,16351232,131072)	
1249 	SET THREAT REACT	 1250	z_h_2_guard_4	2 
1250 	SET THREATSEARCH	 1251	z_h_2_guard_4	6 
1251 	GIVE WEAPON			 1252	z_h_2_guard_4	1 
1252 	ADD CHAR TO GANG	 1253	z_h_2_guard_4, islagang	
1253 	CREATE_CHAR3D		 1254	(10190848,15892480,131072)	180	4	
1254 	ADD PATROL POINT	 1255	(9994240,15892480,131072)	
1255 	ADD PATROL POINT	 1256	(9994240,16089088,131072)	
1256 	ADD PATROL POINT	 1257	(10190848,16089088,131072)	
1257 	ADD PATROL POINT	 1258	(10190848,15892480,131072)	
1258 	SET THREAT REACT	 1259	z_h_2_guard_5	2 
1259 	SET THREATSEARCH	 1260	z_h_2_guard_5	6 
1260 	GIVE WEAPON			 1261	z_h_2_guard_5	1 
1261 	ADD CHAR TO GANG	 1262	z_h_2_guard_5, islagang	
1262 	CREATE_CHAR3D		 1263	(9994240,16154624,131072)	180	4	
1263 	ADD PATROL POINT	 1264	(10190848,16154624,131072)	
1264 	ADD PATROL POINT	 1265	(10256384,16416768,131072)	
1265 	ADD PATROL POINT	 1266	(10059776,16416768,131072)	
1266 	ADD PATROL POINT	 1267	(9994240,16154624,131072)	
1267 	SET THREAT REACT	 1268	z_h_2_guard_6	2 
1268 	SET THREATSEARCH	 1269	z_h_2_guard_6	6 
1269 	GIVE WEAPON			 1270	z_h_2_guard_6	1 
1270 	ADD CHAR TO GANG	 1271	z_h_2_guard_6, islagang	
1271 	WORD ==INT		EXEC 1403	z_h_2_tank_parked	0	
1272 	ONSCREEN ACCUR	EXEC 1274	z_h_2_guard_tank_1	
1273 	WORD ==INT		EXEC 1279	z_h_2_guard_tank_1_spotted_player	0	
1274 	IF_JUMP			EXEC 1273	1279	FALSE 
1275 	CHAR INTO CAR	EXEC 1276	
1276 	ADD CHAR TO GANGEXEC 1277	z_h_2_guard_tank_1_driver, islagang	
1277 	SET COUNTER INT	EXEC 1280	z_h_2_guard_tank_1_spotted_player	1 
1279 	IF_JUMP			EXEC 1275	1280	FALSE 
1280 	ONSCREEN ACCUR	EXEC 1282	z_h_2_guard_tank_2	
1281 	WORD ==INT		EXEC 1287	z_h_2_guard_tank_2_spotted_player	0	
1282 	IF_JUMP			EXEC 1281	1287	FALSE 
1283 	CHAR INTO CAR	EXEC 1284	
1284 	ADD CHAR TO GANGEXEC 1285	z_h_2_guard_tank_2_driver, islagang	
1285 	SET COUNTER INT	EXEC 1288	z_h_2_guard_tank_2_spotted_player	1 
1287 	IF_JUMP			EXEC 1283	1288	FALSE 
1288 	ONSCREEN ACCUR	EXEC 1290	z_h_2_guard_tank_3	
1289 	WORD ==INT		EXEC 1295	z_h_2_guard_tank_3_spotted_player	0	
1290 	IF_JUMP			EXEC 1289	1295	FALSE 
1291 	CHAR INTO CAR	EXEC 1292	
1292 	ADD CHAR TO GANGEXEC 1293	z_h_2_guard_tank_3_driver, islagang	
1293 	SET COUNTER INT	EXEC 1296	z_h_2_guard_tank_3_spotted_player	1 
1295 	IF_JUMP			EXEC 1291	1296	FALSE 
1296 	SPOTTED PLAYER?	EXEC 1298	z_h_2_guard_1	
1297 	WORD ==INT		EXEC 1302	z_h_2_guard_1_spotted_player	0	
1298 	IF_JUMP			EXEC 1297	1302	FALSE 
1299 	SET COUNTER INT	EXEC 1300	z_h_2_guard_1_spotted_player	1 
1300 	DISPLAY BRIEFNOWEXEC 1303	4046 
1302 	IF_JUMP			EXEC 1299	1303	FALSE 
1303 	SPOTTED PLAYER?	EXEC 1305	z_h_2_guard_2	
1304 	WORD ==INT		EXEC 1309	z_h_2_guard_2_spotted_player	0	
1305 	IF_JUMP			EXEC 1304	1309	FALSE 
1306 	SET COUNTER INT	EXEC 1307	z_h_2_guard_2_spotted_player	1 
1307 	DISPLAY BRIEFNOWEXEC 1310	4047 
1309 	IF_JUMP			EXEC 1306	1310	FALSE 
1310 	SPOTTED PLAYER?	EXEC 1312	z_h_2_guard_3	
1311 	WORD ==INT		EXEC 1316	z_h_2_guard_3_spotted_player	0	
1312 	IF_JUMP			EXEC 1311	1316	FALSE 
1313 	SET COUNTER INT	EXEC 1314	z_h_2_guard_3_spotted_player	1 
1314 	DISPLAY BRIEFNOWEXEC 1317	4048 
1316 	IF_JUMP			EXEC 1313	1317	FALSE 
1317 	SPOTTED PLAYER?	EXEC 1319	z_h_2_guard_4	
1318 	WORD ==INT		EXEC 1323	z_h_2_guard_4_spotted_player	0	
1319 	IF_JUMP			EXEC 1318	1323	FALSE 
1320 	SET COUNTER INT	EXEC 1321	z_h_2_guard_4_spotted_player	1 
1321 	DISPLAY BRIEFNOWEXEC 1324	4049 
1323 	IF_JUMP			EXEC 1320	1324	FALSE 
1324 	SPOTTED PLAYER?	EXEC 1326	z_h_2_guard_5	
1325 	WORD ==INT		EXEC 1330	z_h_2_guard_5_spotted_player	0	
1326 	IF_JUMP			EXEC 1325	1330	FALSE 
1327 	SET COUNTER INT	EXEC 1328	z_h_2_guard_5_spotted_player	1 
1328 	DISPLAY BRIEFNOWEXEC 1331	4050 
1330 	IF_JUMP			EXEC 1327	1331	FALSE 
1331 	SPOTTED PLAYER?	EXEC 1333	z_h_2_guard_6	
1332 	WORD ==INT		EXEC 1337	z_h_2_guard_6_spotted_player	0	
1333 	IF_JUMP			EXEC 1332	1337	FALSE 
1334 	SET COUNTER INT	EXEC 1335	z_h_2_guard_6_spotted_player	1 
1335 	DISPLAY BRIEFNOWEXEC 1338	4051 
1337 	IF_JUMP			EXEC 1334	1338	FALSE 
1338 	IS CHAR IN CAR	EXEC 1340	shaft	z_h_2_tank 
1339 	WORD ==INT		EXEC 1350	z_h_2_player_in_tank	0	
1340 	IF_JUMP			EXEC 1339	1350	FALSE 
1341 	SET COUNTER INT	EXEC 1342	z_h_2_player_in_tank	1 
1342 	DISPLAY BRIEFNOWEXEC 1343	4042 
1343 	POINT_ARROW_3D	EXEC 1344	arrow (851968,13107200,131072)	
1344 	WORD ==INT		EXEC 1348	z_h_2_alarm_raised_1	0	
1345 	GOSUB			EXEC 1346	36 
1346 	SET COUNTER INT	EXEC 1351	z_h_2_alarm_raised_1	1 
1348 	IF_JUMP			EXEC 1345	1351	FALSE 
1350 	IF_JUMP			EXEC 1341	1351	FALSE 
1351 	IS CHAR IN CAR	EXEC 1352	shaft	z_h_2_tank 
1352 	NOT				EXEC 1354	
1353 	WORD ==INT		EXEC 1359	z_h_2_player_in_tank	1	
1354 	IF_JUMP			EXEC 1353	1359	FALSE 
1355 	SET COUNTER INT	EXEC 1356	z_h_2_player_in_tank	0 
1356 	DISPLAY BRIEFNOWEXEC 1357	4043 
1357 	POINT_ARROW_AT	EXEC 1360	z_h_2_tank 
1359 	IF_JUMP			EXEC 1355	1360	FALSE 
1360 	IS CAR WRECKED?	EXEC 1362	z_h_2_tank	
1361 	WORD ==INT		EXEC 1369	flag_failed_zaib_hard_phone_m2	0	
1362 	IF_JUMP			EXEC 1361	1369	FALSE 
1363 	CLEAR BRIEFS	EXEC 1364	
1364 	DISPLAY BRIEF	EXEC 1365	4044 
1365 	DISPLAY MESSAGE	EXEC 1366	3730 
1366 	SET COUNTER INT	EXEC 1367	flag_failed_zaib_hard_phone_m2	1 
1367 	RETURN			EXEC 1370	
1369 	IF_JUMP			EXEC 1363	1370	FALSE 
1370 	CAR IN AREA?	EXEC 1372	z_h_2_tank	(851968,13041664,131072)	131072)	131072)	
1371 	WORD ==INT		EXEC 1377	z_h_2_park_tank	0	
1372 	IF_JUMP			EXEC 1371	1377	FALSE 
1373 	PARK			EXEC 1374	z_h_2_tank, z_h_1_door_1	
1374 	SET COUNTER INT	EXEC 1375	z_h_2_park_tank	1 
1375 	REMOVE ARROW	EXEC 1378	arrow	
1377 	IF_JUMP			EXEC 1373	1378	FALSE 
1378 	WORD ==INT		EXEC 1380	z_h_2_park_tank	1	
1379 	PARK FINISHED?	EXEC 1402	
1380 	IF_JUMP			EXEC 1379	1402	FALSE 
1381 	SET COUNTER INT	EXEC 1382	z_h_2_player_in_tank	2 
1382 	SET COUNTER INT	EXEC 1383	z_h_2_park_tank	1 
1383 	SET COUNTER INT	EXEC 1384	z_h_2_tank_parked	1 
1384 	CLEAR BRIEFS	EXEC 1385	
1385 	DISPLAY BRIEF	EXEC 1386	4045 
1386 	SET COUNTER INT	EXEC 1387	flag_passed_zaib_hard_phone_m2	1 
1387 	INCREMENT		EXEC 1388	counter_all_missions_passed 
1388 	DISPLAY MESSAGE	EXEC 1389	3100 
1389 	ADD SCORE		EXEC 1390	shaft	80000 
1390 	ADD MULTIPLIER	EXEC 1391	shaft	1 
1391 	CHANGE GANG RESPEXEC 1392	zaibgang	1 shaft	
1392 	CLEAR WANTED LEVEXEC 1393	shaft	
1393 	SET PHONE DEAD	EXEC 1394	ph_zaib_hard_phone	
1394 	DISABLE THREAD	EXEC 1395	thr_zaib_hard_phone_m1	
1395 	WORD ==INT		EXEC 1399	flag_passed_zaib_hard_phone_m1	1	
1396 	SET PHONE DEAD	EXEC 1397	ph_zaib_hard_phone	
1397 	DISABLE THREAD	EXEC 1400	thr_zaib_hard_phone_m1	
1399 	IF_JUMP			EXEC 1396	1400	FALSE 
1400 	RETURN			EXEC 1406	
1402 	IF_JUMP			EXEC 1381	1406	FALSE 
1403 	IF_JUMP				 1272	1407	FALSE 
1406 	GOTO			EXEC 1271	
1407 	FUNCTION		EXEC 1408		clean_up_zaib_hard_phone_m2: 
1408 	REMOVE ARROW		 1409	arrow	
1409 	REMOVE ARROW		 1410	arrow_2	
1410 	REMOVE ARROW		 1411	arrow_3	
1411 	REMOVE ARROW		 1412	arrow_4	
1412 	SET DOOR MANUAL		 1413	z_h_1_door_1	
1413 	WORD ==INT			 1418	z_h_2_player_in_tank_turn_on_army	1	
1414 	DELETE ITEM			 1415	z_h_2_light_1	
1415 	DELETE ITEM			 1416	z_h_2_light_2	
1416 	DELETE ITEM			 1419	z_h_2_light_3	
1418 	IF_JUMP				 1414	1419	FALSE 
1419 	WORD ==INT			 1428	flag_passed_zaib_hard_phone_m2	1	
1420 	INCREMENT			 1421	flag_zaib_missions_passed 
1421 	INCREMENT			 1422	flag_all_missions_passed 
1422 	WORD ==INT			 1426	flag_zaib_missions_passed	7	
1423 	DISPLAY BRIEF		 1424	3675 
1424 	DISPLAY MESSAGE		 1429	3674 
1426 	IF_JUMP				 1423	1429	FALSE 
1428 	IF_JUMP				 1420	1429	FALSE 
1429 	WORD ==INT			 1435	flag_failed_zaib_hard_phone_m2	1	
1430 	INCREMENT			 1431	flag_zaib_missions_failed 
1431 	INCREMENT			 1432	flag_all_missions_failed 
1432 	CHANGE GANG RESP	 1433	zaibgang	-1 shaft	
1433 	CLEAR WANTED LEV	 1436	shaft	
1435 	IF_JUMP				 1430	1436	FALSE 
1436 	CHECK DEATHARR		 1442	
1437 	INCREMENT			 1438	flag_zaib_missions_failed 
1438 	INCREMENT			 1439	flag_all_missions_failed 
1439 	CHANGE GANG RESP	 1440	zaibgang	-1 shaft	
1440 	CLEAR WANTED LEV	 1443	shaft	
1442 	IF_JUMP				 1437	1443	FALSE 
1443 	FINISH MISSION		 1444	
1444 	SET COUNTER INT		 1445	flag_on_mission	0 
1445 	SET COUNTER INT		 1446	flag_on_zaib_mission	0 
1446 	RETURN			EXEC 1447	
1447 	MISSIONSTART		 1448	
1448 	GOSUB				 1449	36 
1449 	GOSUB				 1450	3 
1450 	MISSIONEND			 -1	
