+-----------------------------------------------------------+
| 2011-12-17												|
| GTA1-NYC v1.4												|
| Updated by JG												|
+-----------------------------------------------------------+

GMP file:
	 Adjusted shadows near (208,160) (198,098) (201,005) (149,052) (132,245) (110,162) (115,203) (190,072) (114,052) and around Central Park.

MIS file:
	 Tanks now attack players only when onscreen.  Adjusted tank positions in Law Island military base to limit 'friendly fire' problems.
	 Removed oil pickups.
	 Multislayer style weapons and powerups:
		- All weapons at 99 ammo and 0 respawn time.
		- All other powerups at 120 respawn time.
	 Minor adjustment to position of respray shop no. 3.
		
STY file:
	 Pink pavement with slanted shadow custom tile (no. 95, palette 0) added where appropriate around Eaglewood.

	
	
	

+-----------------------------------------------------------+
| 2011-11-13												|
| GTA1-NYC v1.3												|
| Updated by JG												|
+-----------------------------------------------------------+

GMP file:
     All alleyway covers now set to 'field'.
     Adjusted block type settings around Law Island Army Base.
     Changed block types from 'field' to 'pavement' around (174,130) (191,181) (138,70) (129,209) (157,172) (162,170) and (134,76).
     Changed roofs from 'air' to 'field' near (64,103) (199,227) (178,221) (150,161) (161,230) (97,63) (175,33) and (219,56).
     Adjusted shadows near (150,233) (32,139) (242,123) and added shadow near (16,203) (161,15) and (167,8).
     Added signposts to junctions near (207,046) and (226,54).
     Flipped 'Grill' signs near (138,31) (245,145) and (165,174).
     Flipped 'Fire' sign at (157,182).
     Flipped 'Hotel' sign at (37,60).

MIS file:
     Added weapon and powerup locations from GTA1 'MISSION.INI'.
     Changes to army bases:
		- Increased density to 600.
		- Law Island army base contains 4 tanks that fire at players.
		- Fort Law car park contains 4 bulletproof Pacifiers armed with vehicle machine guns and is guarded by armed NPCs in addition
		  to randomly spawned Army gang members.
     Added armed parked emergency vehicles:
		- Copcars armed with oil and SWAT vans armed with machine guns outside police stations.
		- Ambulances loaded with carbombs outside hospitals.
		- Flameproof firetrucks armed with flamethrowers outside fire stations.
     Re-enabled 'phone' objects in script.
	 Added sounds at nightclub locations.
	
STY file:
	 Custom 1x1 grass edge tile (no. 399, palette 0) added where appropriate.
	 Enabled FIRETRUK and TOWTRUCK, LIMO1 and LIMO2 to appear on roads - must have missed those first time around... :/
	
	
	
	
	
+-----------------------------------------------------------+
| 2011-07-18												|
| GTA1-NYC v1.2												|
| Updated by JG												|
+-----------------------------------------------------------+

GMP file:   
     Added single lane 'road special' tile (no. 398, palette 0) to pause traffic before exiting single lane roads.
     Reversed direction of traffic arrows in lane (43,7).
     Added junction zone and signposts near (215, 115).
     Added signposts for south edge of junction near (215, 83).
     Fixed missing wall of Police Station near (25,39).
     Flipped 'Grill' signs near (57,48) (87,64) (84,57) and (143,211).
     Flipped 'Hotel' sign near (56,43) and (54,43).
     Flipped 'Pool' signs near (55,32).
     Fixed filters in odd places on some of Ben's pink pavements around Eaglewood. Could do with creating a custom pink slanted shadow tile...
     Fixed shadows near (31,23) (75,39) (53,53) (175,191) (158,195) (181,159) (194,159) (59,12) and (55,12).
     Changed Central Park pond to have two block shadows.

MIS file:
	 Created hostile 'armygang' armed with machine guns. Added tanks to suggested locations of Fort Law carpark and Law Island industrial area.
	  Also added barriers near entrance to Law Island industrial area.
	 Script reverted to two trains, rather than four. The Liberty City train circuit is too short to properly support four trains,
	  resulting in an annoying pause after boarding whilst waiting for the train ahead to move further around the track.

Zones:
	 Added subdivisions to zones:
        - Small zones (Island View, Nixon Island, Nolaw and Law Island) remain non-subdivided as they are such small areas.
		- Medium-sized rectangular zones are subdivided to a lesser extent than larger zones:
			* New Guernsey, Schelchburg & Tellburg - North, Central, South.
            * Brocklyn Docks - West, Central, East.
        - Large zones are fully subdivided.


		
		

+-----------------------------------------------------------+
| 2011-06-11												|
| GTA1-NYC v1.1												|
| Updated by JG												|
+-----------------------------------------------------------+

GMP file:
	 Water now has two block shadows.
     All single-lane roads updated with custom tiles (nos. 386-396, palette 0).
     Fixed incorrect road markings at (156,12).
     Added lane dividers near (248,28) (227,4) (78,83) (100,46) (62,27) and (48,94).
     Removed traffic arrows from inner lane around (99,234) to prevent collisions and pile-ups.
     Added shadow along south side of 6 lane bridge near (53,150) and (139,149).
     Added shadow along south side of bridge near (197,46) (144,46) and (199,84).
     Added shadow along east side of bridge near (217,86) and (89,224).
     Added shadow along east side of Callahan bridge near (90,124).
     Added shadow along east side of building near (199,77) and (98,198).
     Fixed shadows near (247,207) (196,229) and (191,229).
     Corrected flipped 'grill' signs near (139,239).
     Corrected flipped 'pool' signs at (141,233) and (134,233).
     Corrected flipped traffic signs at (219,113).
     Added pavement and fence beneath bridge near (89,224), also fixed girder tiles on east and west sides.
     Removed tiles near (179,109) - I must have left these in by mistake many moons ago.
	
Zones:
	 Broken bridge is now named Callahan Bridge.	


	
	
	
+-----------------------------------------------------------+
| 2011-07-10												|
| GTA1-NYC v1.0 (Initial 'master' release)					|
| Updated by BenMillard										|
+-----------------------------------------------------------+

GMP file:
	 Corrected a couple of junction signs for left and right, such as (167,248).
	 1-lane roads now merge into wider roads without a kerb in the way.
	 Cranes had been neatened but I've neatened them in a better way, especially near (99,189).
	 Tops of metal road bridges are now sloped. (GTA1 had a technical limitation which prevented this.)
	 Metal road bridges use a full girder for the bottom of road section spans.
	 Metal road bridges use an open X shape of girders for slopes.
	 Metal road bridges cast shadow onto pavement, same as buildings.
	 Opened up previously blocked parts alongside metal road bridges.
	 Alleyways are now open to the North and West of metal road bridges.
	 Added missing famework over railway at (113,192).
	 Removed bogus surfaces beneath road slopes.
	 Added shadows and Dark/Darker filters to (27,39).
	 Corrected a shadow and added some Darker filters near (219,71).
	 Railway slope girders added and position slightly changed near (43,172).
	 Roundabout given a centre near (107,22).
	 Large entrance marquees are now Field, such as (145,25).
	 Auto shops now cast shadows like buildings do.
	 Collision settings amended - fences once again block bullets.
	 Surface types confirmed as correct.
	 Opened up alleyway at (27,155).
	 Opened up alleyway at (64,216) and corrected nearby fence.
	 Opened up alleyway at (205,11) and made nearby isolated Pavement into Field.
	 Opened up alleyway at (211,63).
	 Opened up alleyway at (211,105).
	 Corrected a shadow at (245,244).
	 Shadows, fences and surfaces updated around metal road bridge near (226,59).
	 Erroneous lay-by markings removed from (156,12).
	 Large entrance marquees are now Field, such as (145,25).

MIS file:
	 Set starting locations for p1-p6, complete with vehicles.
	 Each player gets $50,000 at the start.
	 Slowed down the train for twisty overhead parts. Kept it fast in subways and straights.
	

	

	
+-----------------------------------------------------------+
| 2011-06-26												|
| GTA1-NYC v0.0 (Initial beta release)						|
| Updated by JG												|
+-----------------------------------------------------------+

GMP file:
     Fences do not block bullets.
     Water is fatal.
     Shadows beneath bridges have been added in many places where they were previously missing.
     Moved signposts near junctions to within one block around the junction  this prevents 'floating' traffic lights and looks a little neater.
     Fixed numerous incorrect road markings.
     Added invisible walls to prevent players from becoming trapped in various places, as can be seen around (37,146) and (37,153).
     Added a fence running parallel with the train line from (64,216) to (79,216) in Island City to block off access to the train
	  line from the pavement.
     Added walls to allow players to drive along train tracks whilst underground.
     Moved bridge two blocks east from (186,81) to (188,81) to accommodate traffic lights at junction.
     Moved slope at (25,146) one block right to allow for easier cornering.
     Moved bridge from (89,209) to (91,209) & slightly reshuffled surrounding area to accommodate traffic lights.
     Extended cinema (89,166) and buildings south to accommodate traffic lights.
     Moved (187,81) (213,86) (207,44) bridges in by one block at each end to accommodate traffic lights.
     Removed road arrows in the short stretch of road around (110,036) as vehicles had trouble performing u-turns in this area.

MIS file:
	 Train system is functional.
	
STY file:
     Added custom flipped "Pool" signs (tiles 355 & 356, palette 0). Pretty much every other sign was originally the wrong way round on the
	  inverse side; this has now been fixed.
     Added custom parking bay with yellow lane divider tile. Also added other custom road tiles to neaten things up a bit.
     Added custom tree tile (no. 360, palette 281). These have been placed in all the original tree locations  these won't appear quite the
	  same as in GTA1 as the original engine placed trees as objects rather than tiles, but it's as close as we'll get using the GTA2 engine.
	 All vehicles enabled, except Dementia and Panto; their large turning circles cause dummy cars to have problems when negotiating certain
	  tight corners, which in turn creates massive traffic jams around the map.
	 Adjusted properties of Trains; 'can run over cars' flag has been enabled to prevent the game from crashing if a car is run over by a train.
	  Train collision area has also been reduced to allow trains to turn within enclosed corners.
	 Big Bug can drive over other cars.
	
Zones:
     Added navigation zones.
	 Traffic lights added and function properly.
	 Train stations are included and each one is named in a navigation zone  I think this is a nice touch.
	 Added all hospital restart zones, including the Estoria hospital that was omitted from GTA1 for some reason. Did DMA just forget to include it?
	